This is the simplest version of Ambit Chess. The game uses annular ranks and limited files.
 
     
   
     
   
   
     
 
The optimal version of Ambit Chess. The game uses annular ranks, diagonals and files.
 
     
   
 
     
   
   
     
 
The utlimate version of Ambit Chess. The game uses annular ranks, diagonals and files, as well as on the two polar squares.
 
   
     
   
   
     
 
Asymmetrical starting position of Ambit Chess. This version uses endless annular ranks.
     
   
           
 
           
 
   
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Ambit Chess can be described as playing the original chess game on the new,
spherically shaped and therefore endless board, exploiting all its positive characteristics.

The sphere eliminates the less favourable attributes of the original chessboard automatically, due to its very structure. The fact, that the potential of the pieces is radically reduced on the edge of the board and even disadvantageous on corner squares, is such an unfavourable attribute. These drawbacks remain on every two - dimensional board of any shape, because the edges and corners cannot be removed from such boards. The disadvantage is built – in!

If the chess board is placed on a sphere, this drawback is eliminated, simply because the sphere does not have any edges or corners! The movement of pieces acquires new meaning and purpose if the pieces move on the three - dimensional board. A target square can be attacked from a given square in several ways, in contrast to the normal chess board, where a target square can be attacked from only one direction. Consequently, new and surprising variations arise.

A piece on the spherical chess board always exerts its full potential and can be obstructed only by the player’s own, or the opponent’s pieces. It cannot be stopped by the edge of the board and cannot land on a disadvantageous square in the corner. Moreover, there are two squares (the two polar squares of the sphere, the lower – X, and the upper - Y), where they multiply their power.

 

GREAT GAMES MAKE GREAT MINDS

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